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Devlog
Inventory Items
July 26, 2024
by
SephenSmothers
I go over general updates on how Unity Game Objects can become null if you try to transfer from one container to another...
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Shop Work
July 25, 2024
by
TheCyanSage
Author: Ramon Rodriguez Posted: 7/25/2024 To round out the second month, I decided to work on one of the things the game loop was missing, being the shop menu. I made this choice because, at the time,...
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Yet Another Level
July 18, 2024
by
TheCyanSage
Author: Ramon Rodriguez Posted: 7/18/2024 To further flesh out the game, I had to make another level type. I planned to do it the previous week, but I ran out of time to do it then. As a result, it wa...
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Leave Game Functionality
July 12, 2024
by
SephenSmothers
Author: Sephen Smothers Posted on 07/11/2024 In the video I go over some of the updates I made to the game, and some of the bugs I ran into with the fix for them...
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The Next Level
July 11, 2024
by
TheCyanSage
Author: Ramon Rodriguez Posted: 7/11/2024 Development is still in full swing, and it's been exciting. After that first week, me and the others are back to patching bugs and working on new content for...
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Blend Tree Animations
July 07, 2024
by
SephenSmothers
author: Sephen SMothers Posted on 06/07/2024 The Problem: The animations for the player were very choppy and didn't seem natural. Before we were using animation states, and the animations would snap t...
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Aesthetics
July 06, 2024
by
TheCyanSage
Author: Ramon Rodriguez Posted: 7/6/2024 Here's hoping everyone who celebrates had a Happy July 4th! We've been hard at work this week to bring new content to the table, even working through the holid...
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Added Lobby System
June 28, 2024
by
SephenSmothers
author: Sephen Smothers Posted on 06/27/2024 Blog Entry Part 1: The Problem The biggest challenge I faced this week was getting the lobby system to work. I was having issues with getting a lobby creat...
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Roaming EnemyAI Progress
June 28, 2024
by
ZechariahA
#6/27/2024 ZechariahAdadevoh
I am back with another blog post the last one for this month at least for Team Terror Forge. The game is still in its early stages but a lot of progress has been made not only networking-wise but AI-w...
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A reflection of the work I did this week...
June 28, 2024
by
TheCyanSage
Author: Ramon Rodriguez Posted 6/27/24 A lot was done this week. We now have a shell of the basic game loop coded, and the basis for a lot of things to come. Everyone was super diligent, and I'm very...
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Added Main Menu UI
June 22, 2024
by
SephenSmothers
author: Sephen Smothers Posted on 06/21/2024 The Problem: The main challenge for me this week was getting the clients and hosts to connect with one another from the main menu screen. I created the UI...
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A Lot of Little Things...
June 21, 2024
by
TheCyanSage
Author: Ramon Rodriguez IV Posted 6/20/24 Woah, time sure flies, and has a lot gone on over the week. I feel like I was working on the randomization code just yesterday! The others have been super har...
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Audio And Enemy Ideas
June 15, 2024
by
ZechariahA
#Author: ZechariahAdadevoh
This is my first dev log for the team Terror Forge. Since were in the beginning stage of our game there wasn't much that was added but we did complete our main tasks to have a basic build. I was worki...
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Room Randomization Basics
June 13, 2024
by
TheCyanSage
Author: Ramon Rodriguez IV Posted 6/13/24 This is the first post of the devlog. Of course, since everything starts from nothing, we had no bugs to go through, but we did have a lot of ideas to impleme...
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