A Lot of Little Things...


Author: Ramon Rodriguez IV 
Posted 6/20/24

Woah, time sure flies, and has a lot gone on over the week. I feel like I was working on the randomization code just yesterday! The others have been super hard at work, and so have I! Bugs didn't really come up until the end of our sprint... but that's more important for next sprint. I've still been working on room randomization code, and have started implementing the others' work into it. I've even started implementing code for the titular object of the game- the mirrors! But that's besides the point- how about something I can actually show off?

A lot of my time was spent between starting preliminary stuff and working on the written parts of our assignment. But, if you remember my previous entry, you might remember that I said I intended to have a starting and ending room. That plays into this! I have a starting and ending room, so you can actually spawn in the randomized map now! It needs some more improvements. For example, if you try to use our online play with the current system, every player will have a different map, but that's for our next sprint, as I've said. Additionally, we don't have a coded end goal yet- so really, it's just two different looking rooms attached to the ends of a loop of a similar looking room. Unfortunate, but that's all that I could really show.

As I've said, I've done more work, but a lot of it is in code for things we haven't entirely completed yet. As I grazed over, the game now has a script for the player to look for mirrors when they touch another mirror, but we don't even have an object for the mirrors yet.  Additionally, bugs are starting to pop up now, so we want everything to be in a playable state.  In short, unfortunately, a lot of my time was put into backend work. But, I'm excited to show this gameplay of my map hooked up to the player manager code made by Sephen. Next week, though, I'll definitely have more work to show. Take care!


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