Yet Another Level
Author: Ramon Rodriguez
Posted: 7/18/2024
To further flesh out the game, I had to make another level type. I planned to do it the previous week, but I ran out of time to do it then. As a result, it was held off until this week, unfortunately. Thankfully, it feels like I was able to make up the time decently well. Regardless, this third level was a rather interesting during development.
To keep the theme present of things you could possibly find at an amusement park, I decided to go for an arcade theming. As for the difficulty changes, I wanted to make it so the map was much closer quarters. Most of the decoration you cannot jump over, and additionally, there's less spots to get away from the monsters if they target you. Additionally, there are more places to make mistakes.
Ideally, I wanted the places you could use to escape the monster or get around the monster more valuable, and thus the rewards from the map more valuable as well to properly level the risk and reward factor of the game. Along with the extended map size, I feel the map would prove more difficult than the others without being too much of a difficulty spike compared to the other levels. Hopefully I can polish this more in the future!
Video of the new map attached below. The video was too big for a gif!
Get Mirrors
Mirrors
Status | In development |
Authors | Terror Forge Studios, TheCyanSage, SephenSmothers, ZechariahA |
Genre | Survival |
Tags | Horror, Multiplayer, Survival Horror |
More posts
- Inventory ItemsJul 26, 2024
- Shop WorkJul 25, 2024
- Leave Game FunctionalityJul 12, 2024
- The Next LevelJul 11, 2024
- Blend Tree AnimationsJul 07, 2024
- AestheticsJul 06, 2024
- Added Lobby SystemJun 28, 2024
- Roaming EnemyAI ProgressJun 28, 2024
- A reflection of the work I did this week...Jun 28, 2024
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