Audio And Enemy Ideas
This is my first dev log for the team Terror Forge. Since were in the beginning stage of our game there wasn't much that was added but we did complete our main tasks to have a basic build. I was working on the audio for our game the first thing I implemented for audio was for our background music the issue I had with the background music was having it play in the world the reason this was an issue was that we didn't have a Ui or something to attach the audio to. I solved this issue by creating an empty object and attaching the audio to it. Since Unity has most of the audio implementation made for looping the rest of the implementation was easy.
Moving further down the line was for our enemy AI we want to start out with just one AI, a roaming AI just for testing and building off of. The only problem we have currently that is preventing us from implementing that is that we are missing a game manager on top of that we also need to mix in networking with the enemy AI code. The way of solving this issue is by getting the game manager set up first before implementing the enemy AI and also setting up the networking for it as well pre-time.
In the future, for more enemy AI implementation the networking aspect will have to be pre-implemented just for the sake of making sure nothing breaks with the networking aspect of the game knowing that mostly it's just data that has to be shared and the logic of the enemy ai should not be affected too much or at all. We learned this with our player system when the player could only move on the host side and not on the client side.
Get Mirrors
Mirrors
Status | In development |
Authors | Terror Forge Studios, TheCyanSage, SephenSmothers, ZechariahA |
Genre | Survival |
Tags | Horror, Multiplayer, Survival Horror |
More posts
- Inventory ItemsJul 26, 2024
- Shop WorkJul 25, 2024
- Yet Another LevelJul 18, 2024
- Leave Game FunctionalityJul 12, 2024
- The Next LevelJul 11, 2024
- Blend Tree AnimationsJul 07, 2024
- AestheticsJul 06, 2024
- Added Lobby SystemJun 28, 2024
- Roaming EnemyAI ProgressJun 28, 2024
- A reflection of the work I did this week...Jun 28, 2024
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